class DamTypeHeadshotFragGF extends DamTypeGunfighter;

defaultproperties
{
	bAlwaysHeadshots = true
	HeadshotDamageMult = 1.00

     bSniperWeapon=False
     WeaponClass=Class'ServerPerksV4C.Frag1_'
     DeathString="%k killed %o (Headshot Frag)."
     FemaleSuicide="%o blow up."
     MaleSuicide="%o blow up."
     bRagdollBullet=True
     bBulletHit=True
     FlashFog=(X=600.000000)
     KDamageImpulse=750.000000
     KDeathVel=100.000000
     VehicleDamageScaling=0.700000
}
